So I scored 51% last year.
Ah well, not like it was a surprise. I mean, I did the bare minimum if I'll be honest. Not intentionally of course it's simply been my mentality towards education for years. The only part of the course I seemed to do well in were these blogs - which I'm quite proud of.
Throughout the first year I was constantly warring against 3DS Max, convincing myself I hated it and would rather just do 2D, as to that, I was sure my 2D was complete balls as well. Whether it is or isn't, is hardly the point - it's more about the mentality. A defeatist attitude will just hold you back. Whilst you're moaning and wollowing in self pity you could be jamming out some really poor sketches or models. Poor or not, it's something and that's what counts.
So long as you're actively trying to fix your negative attributes, you're on the right path. Sitting there and moaping about it will just keep you down and inactive. As Mike said, if you're getting at least twenty sketches done in an hour, or spending thirty minutes a day on something you don't understand or struggle with in 3DS Max or another program then that's good. Extra-curricular of course. This is appose to spending eight hours on something boring and then burning yourself out on the first day, not to revisit it for a week.
Little by little.
That's my reflection on last year, now that I've had a summer to think about it. The work wasn't the hard part, it was my negativity which led to a lack of motivation and consiquently affecting my results.
As to this year; well, I'm sure I speak for everyone when I say 'I'm going to work harder'. Sounds pretty clichéd – 'yeah, yeah, we've heard it all before.' This is akin to new years resolutions. Still, doesn't hurt to try and of course, if I don't, I'm screwed... so, not like I have an option.
That said, I'm quite enthusiastic about this year, group project aside, I'm eager to just go for it and I think the key to this is a system.
|My feelings towards 3D last year|
For 2D I will do more than the measley twelve thumbnails, instead going for several pages as well as artifact study i.e. if I'm to paint a landscape then I'll study the trees and other foliage as well as other little doodads such as fences, benches and bins etc. It's that extra mile that'll really push my grades I believe. On top of that I'm not going to do just one final; I'm going to do one traditional and one digital piece. Combine that with all the sketchbook work and I'll have done 15-20 hours a week easily I recon.
For 3D, it's simply a case of being more proactive; Get the model finished within the first couple days, within reason, get it unwrapped and textured asap (not to be confused with rushing) and once that's done, if I have time, which I should, then I'll do it again. I aim to do every project at least twice, three times would be preferable but with all the 2D work and blogs I'll have to assess that on the night.
On a side not, I want to actively seek out new tools and modifiers etc just to get the best results. Just push, push, push myself to make the best work I can.
Lastly a quick word on blogs. I did pretty well last year, as I said, and so have a pretty good idea of what is expected of me. Though this is a pretty boring post, with a severe lack of humour, my other posts (moreso personal ones) should be more entertaining, or at least that's the idea.
Review games I play, review movies I watch, write about game-related subjects I find interesting (or just for practice), whack up some of my work and maybe... maybe, a tutorial here and there. Not that I feel confident to give tutorials I merely think the activity of simply learning to do tutorials could be beneficial; making a tutorial requires you to basically review the way YOU work, something that we don't naturally do... to us it's near second-nature so when someone asks us 'How did you do that?' we often stare into space for a few seconds trying to compose our thoughts and processes.
One final note. Feedback: I'm now convinced this is the best way to improve and as such I will be getting my work critted often, all of it.
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